Maps & Haddonfield
Halloween: The Game Maps Guide
The launch map pool has four locations. Learn the permanent landmarks first, then search each map for the randomized containers, telephones, hiding places, and escape routes that decide the current match.
Start here
- Call the permanent landmark nearest your spawn so the team shares one map language.
- Search the next interior for residents, a telephone, containers, and hiding places before crossing open ground.
- Mark the current escape and its required item, then identify one alternate route before starting the interaction.
- Use the map’s cover type: houses and shops for stealth, hedges and playground objects to break a chase, or garage and bar interiors to reset.
| Map | Permanent landmarks | How to play the space |
|---|---|---|
| Haddonfield Town Center | Nichols Hardware, A-Side Music Store, Hill Garden Center, Patty’s Pub | Use shop interiors for cover; treat street crossings as exposed transitions. |
| Haddonfield Heights | Strode house, Myers house on Lampkin Lane, water tower | Use the houses as navigation anchors and watch the long residential sightlines. |
| Orange Grove Estates | Wallace residence, Doyle house, neighborhood playground | Multi-story homes and open streets create strong rotations but dangerous chokepoints. |
| East Haddonfield | The Rabbit in Red Lounge, Phelps Garage, Midwest Feed Company | Use the two main interiors as anchors while managing the open farmland and road. |
Haddonfield Town Center
Nichols Hardware, A-Side Music Store, Hill Garden Center, and Patty’s Pub are fixed navigation anchors. Patty’s Pub has a pay phone in the official location material, while the dense shop interiors give both sides many doors and sightline breaks.
Heroes should plan street crossings as the dangerous part of the route. Michael can use the shop-to-shop transitions to cut a team off from the next interior.
Haddonfield Heights
The Strode house, the abandoned Myers house on Lampkin Lane, and the water tower are permanent landmarks. Long residential sightlines help Michael track movement, but large homes give Heroes fallback rooms when they stop running in a straight line.
Call out Lampkin Lane instead of vague directions such as “the back street.” A shared landmark shortens the time between spotting Michael and choosing the next route.
Orange Grove Estates
The Wallace and Doyle residences sit among multi-story homes, detached garages, balconies, and a neighborhood playground. Multiple entries make the houses flexible for Heroes and dangerous when a team forgets which staircase is its fallback.
Use the park and hedges to break a chase, then rotate through a different entrance. The open streets support repaired vehicles and bikes but expose a team that crosses without a lookout.
East Haddonfield
The Rabbit in Red Lounge and Phelps Garage are fixed anchors on the rural outskirts, with Midwest Feed Company completing the official landmark list. Farmland and road create more open ground than the suburban maps.
Heroes should treat the Lounge and Garage as regroup points. Michael should control the space between them and force a long, visible run before the team can reach another interior.
What changes between matches
The official multiplayer overview says lootable containers, hiding places, telephones, and possible escapes vary across the sandbox. The geography and named landmarks stay fixed; the actionable route does not.
Record the current item and escape path in team callouts, then forget it next match until you confirm the new layout. A memorized landmark is useful; a memorized loot route is a trap.
Continue with:Beginner guide ↗Michael Myers guide ↗
This launch guide was checked on 2026-09-08. Official announcements establish the rules; current gameplay observations are labeled where they add operational detail.
