Haddonfield Town Center

Nichols Hardware, A-Side Music Store, Hill Garden Center, and Patty’s Pub are fixed navigation anchors. Patty’s Pub has a pay phone in the official location material, while the dense shop interiors give both sides many doors and sightline breaks.

Heroes should plan street crossings as the dangerous part of the route. Michael can use the shop-to-shop transitions to cut a team off from the next interior.

Haddonfield Heights

The Strode house, the abandoned Myers house on Lampkin Lane, and the water tower are permanent landmarks. Long residential sightlines help Michael track movement, but large homes give Heroes fallback rooms when they stop running in a straight line.

Call out Lampkin Lane instead of vague directions such as “the back street.” A shared landmark shortens the time between spotting Michael and choosing the next route.

Orange Grove Estates

The Wallace and Doyle residences sit among multi-story homes, detached garages, balconies, and a neighborhood playground. Multiple entries make the houses flexible for Heroes and dangerous when a team forgets which staircase is its fallback.

Use the park and hedges to break a chase, then rotate through a different entrance. The open streets support repaired vehicles and bikes but expose a team that crosses without a lookout.

East Haddonfield

The Rabbit in Red Lounge and Phelps Garage are fixed anchors on the rural outskirts, with Midwest Feed Company completing the official landmark list. Farmland and road create more open ground than the suburban maps.

Heroes should treat the Lounge and Garage as regroup points. Michael should control the space between them and force a long, visible run before the team can reach another interior.

What changes between matches

The official multiplayer overview says lootable containers, hiding places, telephones, and possible escapes vary across the sandbox. The geography and named landmarks stay fixed; the actionable route does not.

Record the current item and escape path in team callouts, then forget it next match until you confirm the new layout. A memorized landmark is useful; a memorized loot route is a trap.

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