What the 1v4 match asks you to do

Michael has a list of Special Targets and a town full of residents. Heroes have to find people, convince them of the danger, use the objects they uncover, and escort the group to a randomized escape. The match is won through objective pressure, not by trading damage in a central arena.

Heroes should share information early. Michael should create uncertainty by changing approach angles, lights, and the time at which he reveals himself.

Matchmaking, private AI, and parties

The official progression overview explicitly lists online 1v4 matchmaking and private matches against AI. Use a private AI match to learn a map landmark or the story mode to practice Michael’s perspective without promising that every live progression reward behaves the same way offline.

For a friend group, form the platform party first, confirm who is host, and then use the in-game invite or matchmaking entry. The public launch notes do not guarantee a universal lobby size beyond the one-versus-four design.

Crossplay and communication

The official Patch 1.0.1 note says the Early Access cross-play matchmaking issue was addressed: cross-play party members should follow the leader into the matchmade lobby instead of being kicked to the main menu or removed from the party. That confirms the fix for the documented failure, not every possible platform, voice-chat, or cross-progression combination.

Use this order: update every copy → form the cross-play party → confirm the leader → start matchmaking → check that everyone stays in the lobby. If it still fails, reform the party before changing roles or blaming the map.

Use a permanent landmark plus an action in every callout: “Lampkin Lane, moving a resident” is useful; “he’s somewhere near me” is not.

Continue with:Patch 1.0.1 notes ↗Platforms & editions ↗Release date ↗

If someone disconnects or dies

A dead Civilian can still support the team and may return as a Sheriff’s Deputy or Dr. Loomis. Keep the route state visible to the whole party so the returning role does not spend its first minute rediscovering the map.

If a party member disconnects, continue the current resident plan only if its fallback is known. Otherwise regroup at the last permanent landmark and rebuild the route.